Water Viper
Overview and History

Vehicle Specifications   General Stats
Name: Water Viper   Threat Value: 434
Vehicle Type: Walker   Offensive Value: 718
Production Type: Limited Production   Defensive Value: 304
Cost: 1,157,333.33 dinars   Miscellaneous Value: 278
Manufacturer: Mandeers Heavy Industries   Size: 6
Use: Underwater Gear   Original Default Size: 8
Height: 4.7 meters   Indv. Lemon Dice: 2
Length: 3.4 meters   Crew: 1
Width: 3.4 meters   Bonus Actions: 0
Avg. Armor Thickness: 81 mm
Armor Material: Classified   Armor
Standard Op. Weight: 7320 kg   Light Damage: 16
Primary Move Mode: Walker (43 kph)   Heavy Damage: 32
Secondary Move Mode: Submarine (39 kph)   Overkill: 48
Deployment Range: 475 km
Sensor Range: 3 km   Vehicle Availability
Communication Range: 10 km   Availability Threshhold: 6
Powerplant: Turbine   Max Number on Field: 5
Engine Output: 570 hp  
    Movement
Electronics   Primary Move Mode: Walker
Sensors: 0   Combat Speed: 4
Communications: 0   Top Speed: 7
Fire Control: 0   Secondary Move Mode: Submarine
    Combat Speed: 3
    Top Speed: 6
    Maneuver: 0

Weapons
Quantity Name Code Arc ACC Damage Range ROF Ammo Special
 1
 Fragmentation Cannon
 FGC
 F
 +1
 x7
 1/2/4/8
 
 20
 AI, Frag, Under/Over Water
 1
 Deployable Pack Gun
 DPG
 F
 -1
 x8
 2/4/8/16
 +2
 30
 Dis, Under/Over Water
 1
 Anti-Personnel Grenade Launcher
 APGL
 F
 -1
 x3
 1/2/4/8
 
 6
 AE0, AI, IF, Under/Over Water
 1
 Vibroblade
 VB
 F
 0
 x8
 0/0/0/0
 
 0
 

Perks
Name Rating Game Effects AUX
 Aquatic Sensors BOTH
 
 Dual Purpose
 AUX
 HEP: Underwater
 
 -
 
 Limited Life Support
 
 Life support for 1 week
 AUX
 Manipulator Arm x2
 6
 Can punch
 
 Reinforced Crew Compartment
 
 Absorbs first "Crew" hit
 
 Wide Angle Searchlight
 2
 F Arc; Rating times 50 meters
 AUX
Flaws
Name Rating Game Effects
 Difficult to Modify
 
 -2 on Repair and Modify rolls
 Man. Flaw
 -2
 Submarine reduced in maneuver.
Defects
Name Rating Game Effects

Variants
There are no variants.

Designer Notes
Developed by Mandeers Heavy Industries as a competitor for the Territorial Arms Wasserjager aquatic Gear, the Water Viper's entire design philosophy is based on the premise that it would spend most of its service time in or around wate.r Thus, the machine is entirely water-proof and is equipped with a back-mounted snorkle attached to its air-breathing engine so it can operate when partially submerged. The engine also used banks of superconducting batteries for operation when the vehicle is completely underwater. An oxygen tank provides breathable air for the pilot and can be refillied with an ordinary compressor. Like the Desert Viper on which it is based, the Water Viper has no wheeled movement system in its feet, which was judged unnecessary considering the Gear's operational theater. Instead, water turbines allow it to virtually match its walking speed while submerged. The Gear's omnicameras and sensors are mounted behind tough acrylic plastic plates and have been adjusted to function equally well above and underneath water. Secondary sonar and thermographic imaging sensors are placed in the head and chest of the Gear, allowing for long-range scans while submerged. The main characteristic of the Water Viper is the thick armor used on all facings. Since wetlands and marshes provide excellent cover, most jungle combat occurs at short range and in ambush attacks, hence the necessity for heavy protection. The armor is especially thick over the pilot compartment which makes the Water Viper a popular assignment.