| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Water Viper | Threat Value: | 434 | |
| Vehicle Type: | Walker | Offensive Value: | 718 | |
| Production Type: | Limited Production | Defensive Value: | 304 | |
| Cost: | 1,157,333.33 dinars | Miscellaneous Value: | 278 | |
| Manufacturer: | Mandeers Heavy Industries | Size: | 6 | |
| Use: | Underwater Gear | Original Default Size: | 8 | |
| Height: | 4.7 meters | Indv. Lemon Dice: | 2 | |
| Length: | 3.4 meters | Crew: | 1 | |
| Width: | 3.4 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 81 mm | |||
| Armor Material: | Classified | Armor | ||
| Standard Op. Weight: | 7320 kg | Light Damage: | 16 | |
| Primary Move Mode: | Walker (43 kph) | Heavy Damage: | 32 | |
| Secondary Move Mode: | Submarine (39 kph) | Overkill: | 48 | |
| Deployment Range: | 475 km | |||
| Sensor Range: | 3 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 6 | |
| Powerplant: | Turbine | Max Number on Field: | 5 | |
| Engine Output: | 570 hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | 0 | Combat Speed: | 4 | |
| Communications: | 0 | Top Speed: | 7 | |
| Fire Control: | 0 | Secondary Move Mode: | Submarine | |
| Combat Speed: | 3 | |||
| Top Speed: | 6 | |||
| Maneuver: | 0 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Fragmentation Cannon | AI, Frag, Under/Over Water | ||||||||
| Deployable Pack Gun | Dis, Under/Over Water | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF, Under/Over Water | ||||||||
| Vibroblade |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Aquatic Sensors BOTH | Dual Purpose | ||
| HEP: Underwater | - | ||
| Limited Life Support | Life support for 1 week | ||
| Manipulator Arm x2 | Can punch | ||
| Reinforced Crew Compartment | Absorbs first "Crew" hit | ||
| Wide Angle Searchlight | F Arc; Rating times 50 meters |
| Name | Rating | Game Effects |
|---|---|---|
| Difficult to Modify | -2 on Repair and Modify rolls | |
| Man. Flaw | Submarine reduced in maneuver. |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| Developed by Mandeers Heavy Industries as a competitor for the Territorial Arms Wasserjager aquatic Gear, the Water Viper's entire design philosophy is based on the premise that it would spend most of its service time in or around wate.r Thus, the machine is entirely water-proof and is equipped with a back-mounted snorkle attached to its air-breathing engine so it can operate when partially submerged. The engine also used banks of superconducting batteries for operation when the vehicle is completely underwater. An oxygen tank provides breathable air for the pilot and can be refillied with an ordinary compressor. Like the Desert Viper on which it is based, the Water Viper has no wheeled movement system in its feet, which was judged unnecessary considering the Gear's operational theater. Instead, water turbines allow it to virtually match its walking speed while submerged. The Gear's omnicameras and sensors are mounted behind tough acrylic plastic plates and have been adjusted to function equally well above and underneath water. Secondary sonar and thermographic imaging sensors are placed in the head and chest of the Gear, allowing for long-range scans while submerged. The main characteristic of the Water Viper is the thick armor used on all facings. Since wetlands and marshes provide excellent cover, most jungle combat occurs at short range and in ambush attacks, hence the necessity for heavy protection. The armor is especially thick over the pilot compartment which makes the Water Viper a popular assignment. |